Twenty in the room. The witness saw the perp once, briefly, in bad light. Their memory's good but it's not perfect. You've got a handful of questions. Make them count — then point.
The setup: Twenty suspects. One of them did the job. The witness sat across from you and answered everything they could.
The job: Click a question — say, "did they wear glasses?" — and the witness answers. Mark suspects off the lineup yourself by clicking them as you rule each out. They turn red and X out. Click again to bring them back.
The catch: Some questions are reliable, some less so. The witness was sure about glasses; less sure about a hat. The witness might be wrong on the unreliable ones. Spend your questions wisely. When you're sure, hit Make the Call.
Twenty suspects. One witness. The witness saw the perp once, briefly. They're going to answer your questions as best they can — but they were tired and the light was bad.
Click a question on the right. The witness answers (e.g. "no, no glasses").
Mark suspects off yourself by clicking them in the lineup. They turn red and X out. Click again to un-mark.
Reliability matters. Some questions the witness saw clearly (HIGH) — those answers are accurate. Others they're hazy on (MED) — those answers might be wrong about a quarter of the time. Decide which questions are worth asking.
When you're ready to accuse, hit Make the Call and click the suspect. Right call = case closed. Wrong call = the perp walks.
Today's case gives you 4 questions. Midnight gives you 3. Cold Case gives you 3 too — but the witness is even less sure of themselves.